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You convinced your witch to a nap after dealing with a party of pesky adventurers while you clean up. Rudely, everyone knows that there’s a respectable minimum of 2-3 business days between attacks by adventuring parties, it seems this particular party showed up before the bodies could be cleaned up and traps reset. Fortunately, your witch is a fairly deep sleeper.

As beloved familiars, you decide to take care of the issue as quietly as possible yourself, so she can get some rest. Unfortunately, you’re limited by whatever can be looted off the dead bodies, the dead bodies, a few untriggered traps, the twisted maze that is your home, what you remember from watching Home Alone, and a lack of opposable thumbs. If she wakes up before you take care of the adventurers, she’ll take care of them easily, but you’ll be grounded and stuck with the boring chores.

2+, one to play at least one familiar and another to play the adventurer(s) and the witch's home.

inspired by lasers and feelings, liminal, and dread. 

can be played with a jenga tower, 3d6, or random stuff


updated 2023/08/26: reworded the first paragraph to sound less like i was half asleep while typing

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dungeon_alone.pdf 46 kB

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